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<CENTER><A HREF="../home.htm">Home</A> <A HREF="vga.htm#register">Back</A>&nbsp;
<HR WIDTH="100%"><B>Hardware Level VGA and SVGA Video Programming Information
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<CENTER>CRT Controller Registers&nbsp;
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<P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The CRT Controller (CRTC)
Registers are accessed via a pair of registers, the CRTC Address Register
and the CRTC Data Register. See the <A HREF="vgareg.htm">Accessing the
VGA Registers</A> section for more details. The Address Register is located
at port 3x4h and the Data Register is located at port 3x5h.&nbsp; The value
of the x in 3x4h and 3x5h is dependent on the state of the <A HREF="extreg.htm#3CCR3C2W">Input/Output
Address Select</A> field, which allows these registers to be mapped at
3B4h-3B5h or 3D4h-3D5h.&nbsp;&nbsp; Note that when the <A HREF="#11">CRTC
Registers Protect Enable</A> field is set to 1, writing to register indexes
00h-07h is prevented, with the exception of the <A HREF="#07">Line Compare</A>
field of the <A HREF="#07">Overflow Register</A>.
<UL>
<LI>
Index 00h -- <A HREF="#00">Horizontal Total Register</A></LI>

<LI>
Index 01h -- <A HREF="#01">End Horizontal Display Register</A></LI>

<LI>
Index 02h -- <A HREF="#02">Start Horizontal Blanking Register</A></LI>

<LI>
Index 03h -- <A HREF="#03">End Horizontal Blanking Register</A></LI>

<LI>
Index 04h -- <A HREF="#04">Start Horizontal Retrace Register</A></LI>

<LI>
Index 05h -- <A HREF="#05">End Horizontal Retrace Register</A></LI>

<LI>
Index 06h -- <A HREF="#06">Vertical Total Register</A></LI>

<LI>
Index 07h -- <A HREF="#07">Overflow Register</A></LI>

<LI>
Index 08h -- <A HREF="#08">Preset Row Scan Register</A></LI>

<LI>
Index 09h -- <I><A HREF="#09">Maximum Scan Line Register</A></I></LI>

<LI>
Index 0Ah -- <A HREF="#0A">Cursor Start Register</A></LI>

<LI>
Index 0Bh -- <A HREF="#0B">Cursor End Register</A></LI>

<LI>
Index 0Ch -- <A HREF="#0C">Start Address High Register</A></LI>

<LI>
Index 0Dh -- <A HREF="#0D">Start Address Low Register</A></LI>

<LI>
Index 0Eh -- <A HREF="#0E">Cursor Location High Register</A></LI>

<LI>
Index 0Fh -- <A HREF="#0F">Cursor Location Low Register</A></LI>

<LI>
Index 10h -- <A HREF="#10">Vertical Retrace Start Register</A></LI>

<LI>
Index 11h -- <A HREF="#11">Vertical Retrace End Register</A></LI>

<LI>
Index 12h -- <A HREF="#12">Vertical Display End Register</A></LI>

<LI>
Index 13h -- <A HREF="#13">Offset Register</A></LI>

<LI>
Index 14h -- <I><A HREF="#14">Underline Location Register</A></I></LI>

<LI>
Index 15h -- <A HREF="#15">Start Vertical Blanking Register</A></LI>

<LI>
Index 16h -- <A HREF="#16">End Vertical Blanking</A></LI>

<LI>
Index 17h -- <I><A HREF="#17">CRTC Mode Control Register</A></I></LI>

<LI>
Index 18h -- <A HREF="#18">Line Compare Register</A></LI>
</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="00"></A><B>Horizontal Total Register (Index
00h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Horizontal Total</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Horizontal Total</B></LI>

<BR>This field is used to specify the number of character clocks per scan
line.&nbsp; This field, along with the dot rate selected, controls the
horizontal refresh rate of the VGA by specifying the amount of time one
scan line takes.&nbsp; This field is not programmed with the actual number
of character clocks, however.&nbsp; Due to timing factors of the VGA hardware
(which, for compatibility purposes has been emulated by VGA compatible&nbsp;
chipsets), the actual horizontal total is 5 character clocks more than
the value stored in this field, thus one needs to subtract 5 from the actual
horizontal total value desired before programming it into this register.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="01"></A><B>End Horizontal Display Register
(Index 01h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">End Horizontal Display</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>End Horizontal Display</B></LI>

<BR>This field is used to control the point that the sequencer stops outputting
pixel values from display memory, and sequences the pixel value specified
by the <A HREF="attrreg.htm#11">Overscan Palette Index</A> field for the
remainder of the scan line.&nbsp; The overscan begins the character clock
after the the value programmed into this field.&nbsp; This register should
be programmed with the number of character clocks in the active display
- 1.&nbsp; Note that the active display may be affected by the <A HREF="#03">Display
Enable Skew</A> field.
<BR>&nbsp;</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="02"></A><B>Start Horizontal Blanking Register
(Index 02h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Start Horizontal Blanking</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Start Horizontal Blanking</B></LI>

<BR>This field is used to specify the character clock at which the horizontal
blanking period begins.&nbsp; During the horizontal blanking period, the
VGA hardware forces the DAC into a blanking state, where all of the intensities
output are at minimum value, no matter what color information the attribute
controller is sending to the DAC.&nbsp; This field works in conjunction
with the <A HREF="#03">End Horizontal Blanking</A> field to specify the
horizontal blanking period.&nbsp; Note that the horizontal blanking can
be programmed to appear anywhere within the scan line, as well as being
programmed to a value greater than the <A HREF="crtcreg.htm#00">Horizontal
Total</A> field preventing the horizontal blanking from occurring at all.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="03"></A><B>End Horizontal Blanking Register
(Index 03h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">EVRA</TD>

<TD COLSPAN="2" WIDTH="150">Display Enable Skew</TD>

<TD COLSPAN="5" WIDTH="375">End Horizontal Blanking</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>EVRA -- Enable Vertical Retrace Access</B></LI>

<BR>This field was used in the IBM EGA to provide access to the light pen
input values as the light pen registers were mapped over CRTC indexes 10h-11h.&nbsp;
The VGA lacks capability for light pen input, thus this field is normally
forced to 1 (although always writing it as 1 might be a good idea for compatibility)
, which in the EGA would enable access to the vertical retrace fields instead
of the light pen fields.
<LI>
<B>Display Enable Skew</B></LI>

<BR>This field affects the timings of the display enable circuitry in the
VGA. The value of this field is the number of character clocks that the
display enable "signal" is delayed.&nbsp; In all the VGA/SVGA chipsets
I've tested, including a PS/2 VGA this field is always programmed to 0.&nbsp;
Programming it to non-zero values results in the overscan being displayed
over the number of characters programmed into this field at the beginning
of the scan line, as well as the end of the active display being shifted
the number of characters programmed into this field.&nbsp; The characters
that extend past the normal end of the active display can be garbled in
certain circumstances that is dependent on the particular VGA implementation.&nbsp;
According to documentation from IBM, "<I>This skew control is needed to
provide sufficient time for the CRT controller to read a character and
attribute code from the video buffer, to gain access to the character generator,
and go through the Horizontal PEL Panning register in the attribute controller.
Each access requires the 'display enable' signal to be skewed one character
clock so that the video output is synchronized with the horizontal and
vertical retrace signals.</I>" as well as "<I>Note: Character skew is not
adjustable on the Type 2 video and the bits are ignored; however, programs
should set these bits for the appropriate skew to maintain compatibility.</I>"&nbsp;
This may be required for some early IBM VGA implementations or may be simply
an unused "feature" carried over along with its register description from
the IBM EGA implementations that require the use of this field.
<LI>
<B>End Horizontal Blanking</B></LI>

<BR>This contains bits 4-0 of the End Horizontal Blanking field which specifies
the end of the horizontal blanking period.&nbsp; Bit 5 is located After
the period has begun as specified by the <A HREF="#02">Start Horizontal
Blanking</A> field, the 6-bit value of this field is compared against the
lower 6 bits of the character clock.&nbsp; When a match occurs, the horizontal
blanking signal is disabled.&nbsp; This provides from 1 to 64 character
clocks although some implementations may match in the character clock specified
by the <A HREF="#02">Start Horizontal Blanking</A> field, in which case
the range is 0 to 63.&nbsp; Note that if blanking extends past the end
of the scan line, it will end on the first match of this field on the next
scan line.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="04"></A><B>Start Horizontal Retrace Register
(Index 04h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Start Horizontal Retrace</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Start Horizontal Retrace</B></LI>

<BR>This field specifies the character clock at which the VGA begins sending
the horizontal synchronization pulse to the display which signals the monitor
to retrace back to the left side of the screen.&nbsp; The end of this pulse
is controlled by the <A HREF="#05">End Horizontal Retrace</A> field.&nbsp;
This pulse may appear anywhere in the scan line, as well as set to a position
beyond the <A HREF="crtcreg.htm#00">Horizontal Total</A> field which effectively
disables the horizontal synchronization pulse.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="05"></A><B>End Horizontal Retrace Register
(Index 05h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">EHB5</TD>

<TD COLSPAN="2" WIDTH="150">Horiz. Retrace Skew</TD>

<TD COLSPAN="5" WIDTH="375">End Horizontal Retrace</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>EHB5 -- End Horizontal Blanking (bit 5)</B></LI>

<BR>This contains bit 5 of the End Horizontal Blanking field.&nbsp; See
the <A HREF="#03">End Horizontal Blanking Register</A> for details.
<LI>
<B>Horiz. Retrace Skew -- Horizontal Retrace Skew</B></LI>

<BR>This field delays the start of the horizontal retrace period by the
number of character clocks equal to the value of this field.&nbsp; From
observation, this field is programmed to 0, with the exception of the 40
column text modes where this field is set to 1.&nbsp; The VGA hardware
simply acts as if this value is added to the <A HREF="#04">Start Horizontal
Retrace</A> field.&nbsp; According to IBM documentation, "<I>For certain
modes, the 'horizontal retrace' signal takes up the entire blanking interval.
Some internal timings are generated by the falling edge of the 'horizontal
retrace' signal. To ensure that the signals are latched properly, the 'retrace'
signal is started before the end of the 'display enable' signal and then
skewed several character clock times to provide the proper screen centering.</I>"&nbsp;
This does not appear to be the case, leading me to believe this is yet
another holdout from the IBM EGA implementations that do require the use
of this field.
<LI>
<B>End Horizontal Retrace</B></LI>

<BR>This field specifies the end of the horizontal retrace period, which
begins at the character clock specified in the <A HREF="#04">Start Horizontal
Retrace</A> field.&nbsp; The horizontal retrace signal is enabled until
the lower 5 bits of the character counter match the 5 bits of this field.&nbsp;
This provides for a horizontal retrace period from 1 to 32 character clocks.&nbsp;
Note that some implementations may match immediately instead of 32 clocks
away, making the effective range 0 to 31 character clocks.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="06"></A><B>Vertical Total Register (Index 06h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Vertical Total</TD>
</TR>
</TABLE>
&nbsp;
<UL><B>Vertical Total</B>
<BR>This contains the lower 8 bits of the Vertical Total field.&nbsp; Bits
9-8 of this field are located in the <A HREF="#07">Overflow Register</A>.
This field determines the number of scanlines in the active display and
thus the length of each vertical retrace.&nbsp; This field contains the
value of the scanline counter at the beginning of the last scanline in
the vertical period.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="07"></A><B>Overflow Register (Index 07h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">VRS9</TD>

<TD WIDTH="75">VDE9</TD>

<TD WIDTH="75">VT9</TD>

<TD WIDTH="75">LC8</TD>

<TD WIDTH="75">SVB8</TD>

<TD WIDTH="75">VRS8</TD>

<TD WIDTH="75">VDE8</TD>

<TD WIDTH="75">VT8</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>VRS9 -- Vertical Retrace Start (bit 9)</B></LI>

<BR>Specifies bit 9 of the Vertical Retrace Start field.&nbsp; See the
<A HREF="#10">Vertical Retrace Start Register</A> for details.
<LI>
<B>VDE9 -- Vertical Display End (bit9)</B></LI>

<BR>Specifies bit 9 of the Vertical Display End field.&nbsp; See the <A HREF="#12">Vertical
Display End Register</A> for details.
<LI>
<B>VT9 -- Vertical Total (bit 9)</B></LI>

<BR>Specifies bit 9 of the Vertical Total field.&nbsp; See the <A HREF="#06">Vertical
Total Register</A> for details.
<LI>
<B>LC8 -- Line Compare (bit 8)</B></LI>

<BR>Specifies bit 8 of the Line Compare field. See the <A HREF="#18">Line
Compare Register</A> for details.
<LI>
<B>SVB8 -- Start Vertical Blanking (bit 8)</B></LI>

<BR>Specifies bit 8 of the Start Vertical Blanking field.&nbsp; See the
<A HREF="#15">Start Vertical Blanking Register</A> for details.
<LI>
<B>VRS8 -- Vertical Retrace Start (bit 8)</B></LI>

<BR>Specifies bit 8 of the Vertical Retrace Start field.&nbsp; See the
<A HREF="#10">Vertical Retrace Start Register</A> for details.
<LI>
<B>VDE8 -- Vertical Display End (bit 8)</B></LI>

<BR>Specifies bit 8 of the Vertical Display End field.&nbsp; See the <A HREF="#12">Vertical
Display End Register</A> for details.
<LI>
<B>VT8 -- Vertical Total (bit 8)</B></LI>

<BR>Specifies bit 8 of the Vertical Total field.&nbsp; See the <A HREF="#06">Vertical
Total Register</A> for details.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="08"></A><B>Preset Row Scan Register (Index
08h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>

<TD COLSPAN="2" WIDTH="150">Byte Panning</TD>

<TD COLSPAN="5" WIDTH="375">Preset Row Scan</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Byte Panning</B></LI>

<BR>The value of this field is added to the <A HREF="crtcreg.htm#0D">Start
Address Register</A> when calculating the display memory address for the
upper left hand pixel or character of the screen. This allows for a maximum
shift of 15, 31, or 35 pixels without having to reprogram the <A HREF="crtcreg.htm#0D">Start
Address Register</A>.
<LI>
<B>Preset Row Scan</B></LI>

<BR>This field is used when using text mode or any mode with a non-zero
<A HREF="crtcreg.htm#09">Maximum Scan Line</A> field to provide for more
precise vertical scrolling than the <A HREF="crtcreg.htm#0D">Start Address
Register</A> provides. The value of this field specifies how many scan
lines to scroll the display upwards. Valid values range from 0 to the value
of the <A HREF="crtcreg.htm#09">Maximum Scan Line</A> field. Invalid values
may cause undesired effects and seem to be dependent upon the particular
VGA implementation.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="09"></A><B>Maximum Scan Line Register (Index
09h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">SD</TD>

<TD WIDTH="75">LC9</TD>

<TD WIDTH="75">SVB9</TD>

<TD COLSPAN="5" WIDTH="375">Maximum Scan Line</TD>
</TR>
</TABLE>
&nbsp;
<UL><B>SD -- Scan Doubling<BR>
</B>"<I>When this bit is set to 1, 200-scan-line video data is converted
to 400-scan-line output. To do this, the clock in the row scan counter
is divided by 2, which allows the 200-line modes to be displayed as 400
lines on the display (this is called double scanning; each line is displayed
twice). When this bit is set to 0, the clock to the row scan counter is
equal to the horizontal scan rate.</I>"
<LI>
<B>LC9 -- Line Compare (bit 9)</B></LI>

<BR>Specifies bit 9 of the Line Compare field. See the <A HREF="#18">Line
Compare Register</A> for details.
<LI>
<B>SVB9 -- Start Vertical Blanking (bit 9)</B></LI>

<BR>Specifies bit 9 of the Start Vertical Blanking field.&nbsp; See the
<A HREF="#15">Start Vertical Blanking Register</A> for details.
<LI>
<B>Maximum Scan Line</B></LI>

<BR>In text modes, this field is programmed with the character height -
1 (scan line numbers are zero based.) In graphics modes, a non-zero value
in this field will cause each scan line to be repeated by the value of
this field + 1.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="0A"></A><B>Cursor Start Register (Index 0Ah)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>

<TD WIDTH="75"></TD>

<TD WIDTH="75">CD</TD>

<TD COLSPAN="5" WIDTH="375">Cursor Scan Line Start</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>CD -- Cursor Disable</B></LI>

<BR>This field controls whether or not the text-mode cursor is displayed.
Values are:
<UL>
<LI>
0 -- Cursor Enabled</LI>

<LI>
1 -- Cursor Disabled</LI>
</UL>

<LI>
<B>Cursor Scan Line Start</B></LI>

<BR>This field controls the appearance of the text-mode cursor by specifying
the scan line location within a character cell at which the cursor should
begin, with the top-most scan line in a character cell being 0 and the
bottom being with the value of the <A HREF="#09">Maximum Scan Line</A>
field.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP>&nbsp;<A NAME="0B"></A><B>Cursor End Register (Index
0Bh)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>

<TD COLSPAN="2" WIDTH="150">Cursor Skew</TD>

<TD COLSPAN="5" WIDTH="375">Cursor Scan Line End</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>CSK -- Cursor Skew</B></LI>

<BR>This field was necessary in the EGA to synchronize the cursor with
internal timing. In the VGA it basically is added to the cursor location.
In some cases when this value is non-zero and the cursor is near the left
or right edge of the screen, the cursor will not appear at all, or a second
cursor above and to the left of the actual one may appear. This behavior
may not be the same on all VGA compatible adapter cards.
<LI>
<B>Cursor Scan Line End</B></LI>

<BR>This field controls the appearance of the text-mode cursor by specifying
the scan line location within a character cell at which the cursor should
end, with the top-most scan line in a character cell being 0 and the bottom
being with the value of the <A HREF="#09">Maximum Scan Line</A> field.
If this field is less than the <A HREF="#0A">Cursor Scan Line Start</A>
field, the cursor is not drawn. Some graphics adapters, such as the IBM
EGA display a split-block cursor instead.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="0C"></A><B>Start Address High Register (Index
0Ch)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Start Address High</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Start Address High</B></LI>

<BR>This contains specifies bits 15-8 of the Start Address field. See the
<A HREF="#0D">Start Address Low Register</A> for details.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="0D"></A><B>Start Address Low Register (Index
0Dh)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Start Address Low</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Start Address Low</B></LI>

<BR>This contains the bits 7-0 of the Start Address field. The upper 8
bits are specified by the <A HREF="#0C">Start Address High Register</A>.
The Start Address field specifies the display memory address of the upper
left pixel or character of the screen. Because the standard VGA has a maximum
of 256K of memory, and memory is accessed 32 bits at a time, this 16-bit
field is sufficient to allow the screen to start at any memory address.
Normally this field is programmed to 0h, except when using virtual resolutions,
paging, and/or split-screen operation. Note that the VGA display will wrap
around in display memory if the starting address is too high. (This may
or may not be desirable, depending on your intentions.)</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION><A NAME="0E"></A><B>Cursor Location High Register (Index 0Eh)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Cursor Location High</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Cursor Location High</B></LI>

<BR>This field specifies bits 15-8 of the Cursor Location field. See the
<A HREF="#0F">Cursor Location Low Register</A> for details.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="0F"></A><B>Cursor Location Low Register (Index
0Fh)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Cursor Location Low</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Cursor Location Low</B></LI>

<BR>This field specifies bits 7-0 of the Cursor Location field. When the
VGA hardware is displaying text mode and the text-mode cursor is enabled,
the hardware compares the address of the character currently being displayed
with sum of value of this field and the sum of the <A HREF="#0B">Cursor
Skew</A> field. If the values equal then the scan lines in that character
specified by the <A HREF="#0A">Cursor Scan Line Start</A> field and the
<A HREF="#0B">Cursor Scan Line End</A> field are replaced with the foreground
color.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="10"></A><B>Vertical Retrace Start Register
(Index 10h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Vertical Retrace Start</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Vertical Retrace Start</B></LI>

<BR>This field specifies bits 7-0 of the Vertical Retrace Start field.&nbsp;
Bits 9-8 are located in the <A HREF="#07">Overflow Register</A>.&nbsp;
This field controls the start of the vertical retrace pulse which signals
the display to move up to the beginning of the active display.&nbsp; This
field contains the value of the vertical scanline counter at the beginning
of the first scanline where the vertical retrace signal is asserted.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="11"></A><B>Vertical Retrace End Register (Index
11h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">Protect</TD>

<TD WIDTH="75">Bandwidth</TD>

<TD WIDTH="75"></TD>

<TD WIDTH="75"></TD>

<TD COLSPAN="4" WIDTH="300">Vertical Retrace End</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Protect -- CRTC Registers Protect Enable</B></LI>

<BR>This field is used to protect the video timing registers from being
changed by programs written for earlier graphics chipsets that attempt
to program these registers with values unsuitable for VGA timings.&nbsp;
When this field is set to 1, the CRTC register indexes 00h-07h ignore write
access, with the exception of bit 4 of the <A HREF="#07">Overflow Register</A>,
which holds bit 8 of the <A HREF="#18">Line Compare</A> field.
<LI>
<B>Bandwidth -- Memory Refresh Bandwidth</B></LI>

<BR>Nearly all video chipsets include a few registers that control memory,
bus, or other timings not directly related to the output of the video card.&nbsp;
Most VGA/SVGA implementations ignore the value of this field; however,
in the least, IBM VGA adapters do utilize it and thus for compatibility
with these chipsets this field should be programmed.&nbsp; This register
is used in the IBM VGA hardware to control the number of DRAM refresh cycles
per scan line.&nbsp; The three refresh cycles per scanline is appropriate
for the IBM VGA horizontal frequency of approximately 31.5 kHz.&nbsp; For
horizontal frequencies greater than this, this setting will work as the
DRAM will be refreshed more often.&nbsp; However, refreshing not often
enough for the DRAM can cause memory loss.&nbsp; Thus at some point slower
than 31.5 kHz the five refresh cycle setting should be used.&nbsp; At which
particular point this should occur, would require better knowledge of the
IBM VGA's schematics than I have available.&nbsp; According to IBM documentation,
"<I>Selecting five refresh cycles allows use of the VGA chip with 15.75
kHz displays.</I>" which isn't really enough to go by unless the mode you
are defining has a 15.75 kHz horizontal frequency.
<LI>
<B>Vertical Retrace End</B></LI>

<BR>This field determines the end of the vertical retrace pulse, and thus
its length.&nbsp; This field contains the lower four bits of the vertical
scanline counter at the beginning of the scanline immediately after the
last scanline where the vertical retrace signal is asserted.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="12"></A><B>Vertical Display End Register (Index
12h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Vertical Display End</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Vertical Display End</B></LI>

<BR>This contains the bits 7-0 of the Vertical Display End field.&nbsp;
Bits 9-8 are located in the <A HREF="#07">Overflow Register</A>.&nbsp;
The field contains the value of the vertical scanline counter at the beggining
of the scanline immediately after the last scanline of active display.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="13"></A><B>Offset Register (Index 13h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Offset</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Offset</B></LI>

<BR>This field specifies the address difference between consecutive scan
lines or two lines of characters. Beginning with the second scan line,
the starting scan line is increased by twice the value of this register
multiplied by the current memory address size (byte = 1, word = 2, double-word
= 4) each line. For text modes the following equation is used:
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <B>Offset = Width / ( MemoryAddressSize
* 2 )</B>
<BR>and in graphics mode, the following equation is used:
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <B>Offset = Width
/ ( PixelsPerAddress * MemoryAddressSize * 2 )</B>
<BR>where Width is the width in pixels of the screen. This register can
be modified to provide for a virtual resolution, in which case Width is
the width is the width in pixels of the virtual screen. PixelsPerAddress
is the number of pixels stored in one display memory address, and MemoryAddressSize
is the current memory addressing size.</UL>
&nbsp;
<BR>&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="14"></A><B>Underline Location Register (Index
14h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>

<TD WIDTH="75">DW</TD>

<TD WIDTH="75">DIV4</TD>

<TD COLSPAN="5" WIDTH="375">Underline Location</TD>
</TR>
</TABLE>
&nbsp;
<UL><B>DW - Double-Word Addressing<BR>
</B>"<I>When this bit is set to 1, memory addresses are doubleword addresses.
See the description of the word/byte mode bit (bit 6) in the CRT Mode Control
Register</I>"
<BR><B>DIV4 - Divide Memory Address Clock by 4<BR>
</B>"<I>When this bit is set to 1, the memory-address counter is clocked
with the character clock divided by 4, which is used when doubleword addresses
are used.</I>"
<BR><B>Underline Location<BR>
</B>"<I>These bits specify the horizontal scan line of a character row
on which an underline occurs. The value programmed is the scan line desired
minus 1.</I>"</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="15"></A><B>Start Vertical Blanking Register
(Index 15h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Start Vertical Blanking</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Start Vertical Blanking</B></LI>

<BR>This contains bits 7-0 of the Start Vertical Blanking field.&nbsp;
Bit 8 of this field is located in the <A HREF="#07">Overflow Register</A>,
and bit 9 is located in the <A HREF="#09">Maximum Scan Line Register</A>.&nbsp;
This field determines when the vertical blanking period begins, and contains
the value of the vertical scanline counter at the beginning of the first
vertical scanline of blanking.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="16"></A><B>End Vertical Blanking Register (Index
16h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>

<TD COLSPAN="7" WIDTH="525">End Vertical Blanking</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>End Vertical Blanking</B></LI>

<BR>This field determines when the vertical blanking period ends, and contains
the value of the vertical scanline counter at the beginning of the vertical
scanline immediately after the last scanline of blanking.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="17"></A><B>CRTC Mode Control Register (Index
17h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">SE</TD>

<TD WIDTH="75">Word/Byte</TD>

<TD WIDTH="75">AW</TD>

<TD WIDTH="75"></TD>

<TD WIDTH="75">DIV2</TD>

<TD WIDTH="75">SLDIV</TD>

<TD WIDTH="75">MAP14</TD>

<TD WIDTH="75">MAP13</TD>
</TR>
</TABLE>
&nbsp;
<UL><B>SE -- Sync Enable<BR>
</B>"<I>When set to 0, this bit disables the horizontal and vertical retrace
signals and forces them to an inactive level. When set to 1, this bit enables
the horizontal and vertical retrace signals. This bit does not reset any
other registers or signal outputs.</I>"
<BR><B>Word/Byte -- Word/Byte Mode Select<BR>
</B>"<I>When this bit is set to 0, the word mode is selected. The word
mode shifts the memory-address counter bits to the left by one bit; the
most-significant bit of the counter appears on the least-significant bit
of the memory address outputs.&nbsp; The doubleword bit in the Underline
Location register (0x14) also controls the addressing. When the doubleword
bit is 0, the word/byte bit selects the mode. When the doubleword bit is
set to 1, the addressing is shifted by two bits. When set to 1, bit 6 selects
the byte address mode.</I>"
<BR><B>AW -- Address Wrap Select<BR>
</B>"<I>This bit selects the memory-address bit, bit MA 13 or MA 15, that
appears on the output pin MA 0, in the word address mode. If the VGA is
not in the word address mode, bit 0 from the address counter appears on
the output pin, MA 0. When set to 1, this bit selects MA 15. In odd/even
mode, this bit should be set to 1 because 256KB of video memory is installed
on the system board. (Bit MA 13 is selected in applications where only
64KB is present. This function maintains compatibility with the IBM Color/Graphics
Monitor Adapter.)</I>"
<BR><B>DIV2 -- Divide Memory Address clock by 2<BR>
</B>"<I>When this bit is set to 0, the address counter uses the character
clock. When this bit is set to 1, the address counter uses the character
clock input divided by 2. This bit is used to create either a byte or word
refresh address for the display buffer.</I>"
<BR><B>SLDIV -- Divide Scan Line clock by 2<BR>
</B>"<I>This bit selects the clock that controls the vertical timing counter.
The clocking is either the horizontal retrace clock or horizontal retrace
clock divided by 2. When this bit is set to 1. the horizontal retrace clock
is divided by 2. Dividing the clock effectively doubles the vertical resolution
of the CRT controller. The vertical counter has a maximum resolution of
1024 scan lines because the vertical total value is 10-bits wide. If the
vertical counter is clocked with the horizontal retrace divided by 2, the
vertical resolution is doubled to 2048 scan lines.</I>"
<BR><B>MAP14 -- Map Display Address 14<BR>
</B>"<I>This bit selects the source of bit 14 of the output multiplexer.
When this bit is set to 0, bit 1 of the row scan counter is the source.
When this bit is set to 1, the bit 14 of the address counter is the source.</I>"
<BR><B>MAP13 -- Map Display Address 13<BR>
</B>"<I>This bit selects the source of bit 13 of the output multiplexer.
When this bit is set to 0, bit 0 of the row scan counter is the source,
and when this bit is set to 1, bit 13 of the address counter is the source.
The CRT controller used on the IBM Color/Graphics Adapter was capable of
using 128 horizontal scan-line addresses. For the VGA to obtain 640-by-200
graphics resolution, the CRT controller is&nbsp; programmed for 100 horizontal
scan lines with two scan-line addresses per character row. Row scan&nbsp;
address bit 0 becomes the most-significant address bit to the display buffer.
Successive scan lines of&nbsp; the display image are displaced in 8KB of
memory. This bit allows compatibility with the graphics modes of earlier
adapters.</I>"</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="18"></A><B>Line Compare Register (Index 18h)</B></CAPTION>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>

<TD WIDTH="75">6</TD>

<TD WIDTH="75">5</TD>

<TD WIDTH="75">4</TD>

<TD WIDTH="75">3</TD>

<TD WIDTH="75">2</TD>

<TD WIDTH="75">1</TD>

<TD WIDTH="75">0</TD>
</TR>

<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Line Compare Register</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Line Compare Register</B></LI>

<BR>This field specifies bits 7-0 of the Line Compare field. Bit 9 of this
field is located in the <A HREF="#09">Maximum Scan Line Register</A>, and
bit 8 of this field is located in the <A HREF="#07">Overflow Register</A>.
The Line Compare field specifies the scan line at which a horizontal division
can occur, providing for split-screen operation. If no horizontal division
is required, this field should be set to 3FFh. When the scan line counter
reaches the value in the Line Compare field, the current scan line address
is reset to 0 and the Preset Row Scan is presumed to be 0. If the <A HREF="attrreg.htm#10">Pixel
Panning Mode</A> field is set to 1 then the Pixel Shift Count and Byte
Panning fields are reset to 0 for the remainder of the display cycle.</UL>
Notice: All trademarks used or referred to on this page are the property
of their respective owners.
<BR>All pages are Copyright &copy; 1997, 1998, J. D. Neal, except where
noted. Permission for utilization and distribution
<BR>is subject to the terms of the <A HREF="license.htm">FreeVGA Project
Copyright License</A>.
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